Updates + Funky Glove
Several changes I’ve made on this project from the last couple of weeks.
1. Instead of footwalk, I want to engage other parts of body and biomedical datas into the whole dance performance.
Reason: It’s hard to dance and control the music with feet at the same time. But dividing the functionalities of sound and movements into different parts of body such as finger, torso, muscle even heart rate is more intriguing and expressive, especially for dancers who know bodies very well and always own unique ways to use them. At the meanwhile, It allows me to open up to other dance styles which don’t use a lot of foot movement.
2. Involve multi players that enhance collaborative aspect of the performance.
3. I’m trying to collaborate with another coder firmread from sensemaker class to create the prototype of glove that allows you to control BPM from your heart rate, and sound FX from curving finger (DJ gestures)
Me and Firm start working together with common interest to incorporate things we learn from the class into a context of live performance. The idea started with making shoe that track dancer’s step, then we turn into glove instead for the sake of prototyping.
Funky Glove is an interface for controlling sound and visual that is also broadcasting the data live into the internet and allow people to jam with the system.
current prototype system diagram
Three sensors passing data to Cosm in a-bit-less-than realtime
Then each datastream trigger a php file on my online hosting that generate a simple text file which are parsing by OpenFrameworks via ofxJSON. However with ofxJSON refreshing a data all the time the app is very slow and lagging all the time which is not the best environment for live performance. We solve that problem by save the parsed data in to local text file and pull that text file from another app and that solved lagging.
On the other hand, arduino also passing to OF via Serial Communication simultaneously with a-bit-more-realtime speed.